![]() HLSL10: Added support for arrays of samplers.HLSL10: Fix handling of TEXUNITn semantic.HLSL10: Allow any semantic for varyings provided the semantics match between stages.HLSL10: Mark globally scoped temporaries ‘static’ to keep them out of constant buffers.Allow comments prior to the shader version in D3D asm blocks of an effect.Fixed a problem with effect parameters and cgGLGetTextureEnum.cgGetNextProgram was always returning 0.cgCombinePrograms now works with CG_OBJECT programs.Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles.Better memory behavior when a program is repeatedly recompiled.Improved the inverse matrix computation in cgGLSetStateMatrixParameter.Choosing the “latest” profile is now deferred until effect validation. ![]() Better performance when running on multicore CPUs. ![]() VertexProgram = compile vp40 “-po PosInv=1” shader() ![]()
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